/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class org_lwjgl_opengl_NVDepthBufferFloat */

#ifndef _Included_org_lwjgl_opengl_NVDepthBufferFloat
#define _Included_org_lwjgl_opengl_NVDepthBufferFloat
#ifdef __cplusplus
extern "C" {
#endif
#undef org_lwjgl_opengl_NVDepthBufferFloat_GL_DEPTH_COMPONENT32F_NV
#define org_lwjgl_opengl_NVDepthBufferFloat_GL_DEPTH_COMPONENT32F_NV 36267L
#undef org_lwjgl_opengl_NVDepthBufferFloat_GL_DEPTH32F_STENCIL8_NV
#define org_lwjgl_opengl_NVDepthBufferFloat_GL_DEPTH32F_STENCIL8_NV 36268L
#undef org_lwjgl_opengl_NVDepthBufferFloat_GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
#define org_lwjgl_opengl_NVDepthBufferFloat_GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 36269L
#undef org_lwjgl_opengl_NVDepthBufferFloat_GL_DEPTH_BUFFER_FLOAT_MODE_NV
#define org_lwjgl_opengl_NVDepthBufferFloat_GL_DEPTH_BUFFER_FLOAT_MODE_NV 36271L
/*
 * Class:     org_lwjgl_opengl_NVDepthBufferFloat
 * Method:    nglDepthRangedNV
 * Signature: (DDJ)V
 */
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVDepthBufferFloat_nglDepthRangedNV
  (JNIEnv *, jclass, jdouble, jdouble, jlong);

/*
 * Class:     org_lwjgl_opengl_NVDepthBufferFloat
 * Method:    nglClearDepthdNV
 * Signature: (DJ)V
 */
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVDepthBufferFloat_nglClearDepthdNV
  (JNIEnv *, jclass, jdouble, jlong);

/*
 * Class:     org_lwjgl_opengl_NVDepthBufferFloat
 * Method:    nglDepthBoundsdNV
 * Signature: (DDJ)V
 */
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVDepthBufferFloat_nglDepthBoundsdNV
  (JNIEnv *, jclass, jdouble, jdouble, jlong);

#ifdef __cplusplus
}
#endif
#endif
