
-initialize:

compile:

headers:

touch-version:

version-mismatch:
     [echo] 
     [echo] 			lwjgl.java.windows.version = 	private static final int JNI_VERSION = 24;
     [echo] 
     [echo] 			lwjgl.native.windows.version = #define org_lwjgl_WindowsSysImplementation_JNI_VERSION 24L
     [echo] 
     [echo] 			lwjgl.java.linux.version = 	private static final int JNI_VERSION = 19;
     [echo] 
     [echo] 			lwjgl.native.linux.version = #define org_lwjgl_LinuxSysImplementation_JNI_VERSION 19L
     [echo] 
     [echo] 			lwjgl.java.freebsd.version = 	private static final int JNI_VERSION = 19;
     [echo] 
     [echo] 			lwjgl.native.freebsd.version = #define org_lwjgl_LinuxSysImplementation_JNI_VERSION 19L
     [echo] 
     [echo] 			lwjgl.java.macosx.version = 	private static final int JNI_VERSION = 25;
     [echo] 
     [echo] 			lwjgl.native.macosx.version = #define org_lwjgl_MacOSXSysImplementation_JNI_VERSION 25L
     [echo] 
     [echo] 		

compile_native:

-compile_native_win32:

compile:
     [echo] C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\lib

compile_dir:
    [apply] org_lwjgl_opengl_Display.c

link:
    [apply]    Creating library lwjgl.lib and object lwjgl.exp
     [copy] Copying 1 file to C:\git\lwjgl2\libs\windows
     [echo] Successfully executed NativeTest

-compile_native_linux:

-compile_native_freebsd:

-compile_native_solaris:

-compile_native_macosx:

BUILD SUCCESSFUL
Total time: 5 seconds
